University of Twente Student Theses

Login

Developing a gamification program to motivate users in pre-existing e-learning courses

Wierik, H.R. te (2022) Developing a gamification program to motivate users in pre-existing e-learning courses.

[img] PDF
1MB
Abstract:Open e-learning courses such as MOOCs have low completion rates due to students’ lack of motivation. This is an issue as education is shifting to online platforms. This research explores the use of gamification and persuasive system design to create a software system to motivate users in learning data science. The proposed solution is developed via iterative design in three iterations, which are separately evaluated with potential end users. The results indicate that gamification can be a motivating tool in learning data science, showing potential for improving student motivation in e-learning platforms.
Item Type:Essay (Bachelor)
Clients:
Cumlaude.ai, Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science, 70 social sciences in general, 81 education, teaching
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/93015
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page