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Virtual Reality Rowing

Tuinstra, Annefie (2021) Virtual Reality Rowing.

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Abstract:The rowing machine, which is a popular alternative to a real rowing boat, is able to show diverse data about the performance of the rower. It does however not seem to be very engaging for the rower as it does not provide any feedback on technique. Without proper coaching, incorrect usage of a rowing machine could lead to injuries and a lack of enjoyment or motivation. For this project, a survey was conducted. From this survey, it was clear that the rowing machine lacks feedback on technique, engagement, and differs significantly from a real rowing boat. This project then continued on an existing virtual reality rowing installation which featured feedback on the rowing technique. The goal was to create a system where the rower is required to perform well on both technique as well as speed in order to win from a competitor. A user test was conducted to test the effects of competition, feedback, and enjoyment. From the results, it was clear that all participants reacted generally well on the competition and the (positive) feedback. The user interface was not very optimal and can be improved on. Sound also has potential, but needs more immediate and effective sound design. The participants did report that they all favored the environment with a combination of technique and performance feedback.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/92231
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