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A parent-child eSports e-learning system to foster sustainable gaming for children

Modreanu, E.S. (2022) A parent-child eSports e-learning system to foster sustainable gaming for children.

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Abstract:The emerging world of eSports and video gaming is becoming more competitive and popular. Consequently, the game participants expose themselves to several risks that could lead to negative behaviours such as obsessive and compulsive overuse of internet games and video games. The current research proposes the non-functional and functional requirements of an eSports e-learning system that provides correct information and methodologies to emancipate children and their parents to use eSports and video gaming appropriately. Moreover, in the current study, a prototype is proposed and evaluated through a questionnaire. The data found during the user testing shows that the identified requirements could be used in a first step towards an eSports e-learning system that assists both the child and the parent.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:81 education, teaching
Programme:Business & IT BSc (56066)
Link to this item:https://purl.utwente.nl/essays/89458
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