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Direct and Indirect Impact of Covid-19 on the Video Gaming Market Stock Prices

Hegedus, Peter (2021) Direct and Indirect Impact of Covid-19 on the Video Gaming Market Stock Prices.

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Abstract:This study examines abnormal stock price returns of public gaming companies during Covid-19 pandemic environment. I evaluated a sample which consists of 47 gaming companies all over the world in an event window of 90 days before and 90 days after the 24th of February 2020. The 24th of February marked the beginning of unprecedented volatility of the global stock markets (Baker et al., 2020) and was the date when Italy, the first country outside China, implemented lockdown for its citizens (Wagner, 2020). The main objective of this study is to provide evidence that the gaming market experienced abnormal stock price increase in the circumstance of global pandemic, when restrictions to stay at home take place.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:70 social sciences in general, 83 economics
Programme:Business Administration MSc (60644)
Link to this item:https://purl.utwente.nl/essays/85983
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