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Finding Educational Value in Escape Room Learning Design - for the Palthehuis History Museum

Vriens, Chantal (2019) Finding Educational Value in Escape Room Learning Design - for the Palthehuis History Museum.

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Abstract:Escape rooms have been growing in popularity over the last few years. Most of the time these escape room experiences are seen as a fun or (at most) a teambuilding activity. Meanwhile the Palthehuis Museum in the Netherlands is searching for a way to stimulate the learning process of history education for high school students. This project therefore focusses on designing an escape room experience that is fun and also has educational value. A design framework based on research in gamification and learning styles is made and used as the basis of the design. In the design a combination of old technology (e.g. typewriters) and newer technology (e.g. Augmented Reality) is used for different puzzle designs in the room. In collaboration with two other students an educational ‘cold war’ themed escape room was built. Qualitative insights were gathered through observation, questionnaires and the making of mind-maps. Overall users were positive about the experience and noted having learned something within the 50-minute time limit. However, it should be noted that it looks like educational escape rooms hold more value as an addition to classroom education. Since little research is available about educational escape rooms this could be used as a potential working guide for other projects, specifically institutions that want to create an educational escape room in a permanent location.
Item Type:Essay (Bachelor)
Clients:
Palthehuis Museum, Oldenzaal, Nederland
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:81 education, teaching
Programme:Creative Technology BSc (50447)
Keywords:Educational, Escape room, Puzzle design, Gamification, Learning styles, Design framework
Link to this item:https://purl.utwente.nl/essays/78734
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