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Autism & Dinner Time : Improving the eating behaviour of children with Autism Spectrum Disorder through play

Muller, E. A. (2021) Autism & Dinner Time : Improving the eating behaviour of children with Autism Spectrum Disorder through play.

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Abstract:Children with Autism Spectrum Disorder (ASD) often experience appetite inhibition, tactile sensitivity and have an atypical response to taste. This leads to difficulty with eating foods, especially vegetables. If this is not changed in childhood diets will stay unchanged into adulthood and they do not receive the necessary nutrients. Mealtimes also cause stressful situations for parents. To combat this problem, gamification, playification and technology are used to design a product that can help change this behaviour with the help of known behaviour change interventions. The Creative Technology Design process was used to design such a product: ideation, specification, realisation and evaluation. A board game and a plate with coloured sections were designed to help solve this. The coloured sections on the plate correspond to the coloured section on the board. When the child lands on a coloured section of the board game, they must eat a teaspoon from the corresponding colour of the plate. If this is successful, the child may watch a small animation. The animation is used as a motivator to eat. The product presents a possibility to implement gamification, playification and technology to change the eating behaviour of children with ASD.
Item Type:Essay (Bachelor)
Clients:
Praktijk Forza, Hengelo, The Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/88446
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