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OMNI: Distributed tangibles for balanced gameplay including visually impaired people

Graaf, A.J.M. de (2020) OMNI: Distributed tangibles for balanced gameplay including visually impaired people.

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Abstract:The goal of this research is to understand how a change in hardware influences OMNI with regards to durability, game experience and potential to implement a diversity of games on OMNI. Using multiple criteria in a weighted decision matrix, new hardware components for OMNI were selected. These components are a vibration motor, speaker, inertial measurement unit and nRF24L01. Afterwards, four different games were selected which were possible to implement with the selected hardware. For each of the four games, seven different player interaction patterns were conceptualized to show the diversity of games for OMNI. The four games have been implemented such that together the seven player interaction patterns were represented. The hardware is tested on performance and the games were evaluated with four players, who have played each game twice. Once with a blindfold on and once without a blindfold to test if the games are suitable for balanced gameplay. Moreover, an expert on the target group was interviewed to evaluate the four different games. The user tests showed that the users were positive about the game. Furthermore, both the expert and the players agreed that most of the games are suitable for visually impaired people. However, it is recommended to test the product with the target group to confirm this finding.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:53 electrotechnology
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/81952
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