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Towards A Serious Game For Assessing Self-Reliance In A Crisis

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

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Abstract:While the safety regions in the Netherlands do everything they can to help as many people as possible in case of emergency, many of their decisions crisis management remain guesswork. Hence their quest for more information about the self-reliance of civilians in specific areas. Therefore, a prototype of a serious game has been developed, commissioned by Safety Region Twente, to assess the self-reliance of the players. To make sure the game is fun, aesthetics from the MDA framework are used. Aspects of self-reliance have been researched, as well as existing methods of measuring it, which did not result in any existing methods of measuring crisis-related self-reliance. Therefore, existing situations in which the most self-reliant option is known are used in a scenario, where the player must make decisions that serve as self-reliance indicators. This concept resulted in a Unity application with a part of the complete scenario that was created based on brainstorms with both the Safety Region and TXchange. An evaluation of this prototype showed that the serious game is indeed able to measure self-reliance and participants indicated they found the game to be fun in general. However, the participants also gave several points of improvement, that have been described in the recommendations. To continue this project, a team of professional game designers is needed to completely finish the game. Moreover, the game must be promoted in a way that can reach lots of people and as putting the game online costs money, a revenue model must be created. If all this has been achieved, the game can actually be used, after which Safety Region Twente can really learn from players’ self-reliance.
Item Type:Essay (Bachelor)
Clients:
Veiligheidsregio Twente, Enschede, Netherlands
TXchange, Hengelo, Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:10 humanities in general, 20 art studies, 21 art forms, 54 computer science, 76 recreation, leisure, 81 education, teaching
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/79536
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