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Gamification of an annotation task

Ukens, Konrad (2018) Gamification of an annotation task.

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Abstract:In the following, a feedback interface for a computer based annotation task is developed with the goal of creating a better user experience around the task. By doing so, a consequence of the better experience should be more user engagement, resulting in higher productivity and more output from the workers assigned to the task. Gamification is a modern design trend in user experience, defined in 2011 by Deterding as ‘the use of game elements in non-game contexts’. Within this project, the annotation task and its context are examined, and an interface prototype was designed and realized using game elements intended on evoking a positive user experience - challenges, achievements, progress indication, a (work) data visualization and performance feedback. The original work process and software were not modified.
Item Type:Essay (Bachelor)
Clients:
Mydatafactory, Meppel, Netherlands
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:01 general works, 50 technical science in general, 77 psychology
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/74616
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