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Debriefing Topics and Their Effects on Learning with Computer Games

Walther, L.R.F.Z.J. (2013) Debriefing Topics and Their Effects on Learning with Computer Games.

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Abstract:The present study examines the question in how far short self-debriefings are effective to support individual learning with computer games. Two debriefing topics were compared with each other and with a Control condition. Furthermore, the effect of debriefing on motivation has been examined. A between-subject design in which the debriefing was manipulated across three conditions was applied. The 49 participants (mean age 22) played the computer game Lemonade Tycoon 2 two sessions of forty minutes. Between the two sessions, participants in the two experimental conditions received short self-debriefings in form of guiding questions, one condition about the Discussion of problems and the other about the Intended learning outcomes. Participants in the control condition only read a text about lemonade. Domain knowledge and game performance were recorded and examined. The findings showed an effect of both debriefing topics on heuristic knowledge and an effect of the Intended learning outcomes debriefing on the total knowledge test score as well. The game scores increased significantly across all three conditions. No effect of debriefing on condition was found. Significant correlations were found between the two game scores as well as with the test scores. The conclusion is that short self-debriefings were to some extent effective to support individual learning with computer games. However, more structure than proposed by Fritzsche (2004) should be provided because most individuals have difficulties structuring answers on debriefing questions by themselves
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology MSc (66604)
Link to this item:https://purl.utwente.nl/essays/64211
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