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Flaming and gaming – computer-mediated-communication and toxic disinhibition

Elliott, T.P. (2012) Flaming and gaming – computer-mediated-communication and toxic disinhibition.

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Abstract:In this explorative study flaming in online-gaming was examined using surveys of gamers. Flaming is considered a typical manifestation of toxic disinhibition and is defined as displaying hostility towards other people by insulting, swearing or using otherwise offensive language. Three general conclusions were drawn. First, despite many gamers indicating that they themselves do not flame regularly, flaming seems to be very common in online-gaming. Second, the views on flaming differ, being both positive and negative. Gamers indicated to perceive flaming-behavior both as amusing and annoying, although they tend to experience flaming in general more as amusing than annoying. Third, a possible explanation seems to be perceived norms of communication. Time spent on online-gaming seems to be a good predictor of flaming-behavior, with those who play the most also flame the most.
Item Type:Essay (Bachelor)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:77 psychology
Programme:Psychology BSc (56604)
Link to this item:https://purl.utwente.nl/essays/62350
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